class unreal.VirtualCameraSettings(focal_length=35.0, aperture=2.8)?

Bases: unreal.StructBase

Stores specific camera settings to be retrieved at a later time

C++ Source:

  • Plugin: VirtualCamera
  • Module: VirtualCamera
  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_focus_visualization (bool): [Read-Write] Allow Focus Visualization
  • aperture (float): [Read-Write] The aperture of the camera
  • axis_settings (Map(VirtualCameraAxis, VirtualCameraAxisSettings)): [Read-Write] The Axis settings for locking, stabilization, and scaling
  • debug_focus_plane_color (Color): [Read-Write] Debug Focus Plane Color
  • desired_distance_units (Unit): [Read-Only] Desired Distance Units
  • filmback_height (float): [Read-Write] The filmback sensor height of the camera
  • filmback_name (str): [Read-Write] Filmback Name
  • filmback_width (float): [Read-Write] The filmback sensor width of the camera
  • focal_length (float): [Read-Write] The focal length of the camera
  • matte_opacity (float): [Read-Write] Matte Opacity

(float) – [Read-Write] The aperture of the camera


(float) – [Read-Write] The focal length of the camera