unreal.VREDCppVariant?

class unreal.VREDCppVariant(name='', type=VREDCppVariantType.UNSUPPORTED, camera=[[]], geometry=[[], []], material=[[], []], variant_set=[[], [], '', [], False], transform=[[], []], light=[[], []])?

Bases: unreal.TableRowBase

VREDCpp Variant

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithVREDTranslator
  • File: DatasmithVREDImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera (VREDCppVariantCamera): [Read-Write] Camera
  • geometry (VREDCppVariantGeometry): [Read-Write] Geometry
  • light (VREDCppVariantLight): [Read-Write] Light
  • material (VREDCppVariantMaterial): [Read-Write] Material
  • name (str): [Read-Write] Name
  • transform (VREDCppVariantTransform): [Read-Write] Transform
  • type (VREDCppVariantType): [Read-Write] Type
  • variant_set (VREDCppVariantSet): [Read-Write] Variant Set
camera?

(VREDCppVariantCamera) – [Read-Write] Camera

geometry?

(VREDCppVariantGeometry) – [Read-Write] Geometry

light?

(VREDCppVariantLight) – [Read-Write] Light

material?

(VREDCppVariantMaterial) – [Read-Write] Material

name?

(str) – [Read-Write] Name

transform?

(VREDCppVariantTransform) – [Read-Write] Transform

type?

(VREDCppVariantType) – [Read-Write] Type

variant_set?

(VREDCppVariantSet) – [Read-Write] Variant Set