unreal.UE4RetargettingRefs?

class unreal.UE4RetargettingRefs(is_initialized=False, is_right_handed=False, knuckle_average_ms_ue4=[0.0, 0.0, 0.0], wrist_side_direction_ls_ue4=[0.0, 1.0, 0.0], wrist_forward_ls_ue4=[1.0, 0.0, 0.0])?

Bases: unreal.StructBase

Retargetting information for the SteamVR skeleton to UE4 stock skeleton

C++ Source:

  • Plugin: SteamVR
  • Module: SteamVRInputDevice
  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_initialized (bool): [Read-Write] Is Initialized
  • is_right_handed (bool): [Read-Write] Is Right Handed
  • knuckle_average_ms_ue4 (Vector): [Read-Write] Knuckle Average MS UE4
  • wrist_forward_ls_ue4 (Vector): [Read-Write] Wrist Forward LS UE4
  • wrist_side_direction_ls_ue4 (Vector): [Read-Write] Wrist Side Direction LS UE4
is_initialized?

(bool) – [Read-Only] Is Initialized

is_right_handed?

(bool) – [Read-Only] Is Right Handed

knuckle_average_ms_ue4?

(Vector) – [Read-Only] Knuckle Average MS UE4

wrist_forward_ls_ue4?

(Vector) – [Read-Only] Wrist Forward LS UE4

wrist_side_direction_ls_ue4?

(Vector) – [Read-Only] Wrist Side Direction LS UE4