unreal.ToolMenuStringCommand?

class unreal.ToolMenuStringCommand(type=ToolMenuStringCommandType.COMMAND, custom_type='None', string='')?

Bases: unreal.StructBase

Tool Menu String Command

C++ Source:

  • Module: ToolMenus
  • File: ToolMenuMisc.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_type (Name): [Read-Write] Which command handler to use when type is custom
  • string (str): [Read-Write] String to pass to command handler
  • type (ToolMenuStringCommandType): [Read-Write] Which command handler to use
custom_type?

(Name) – [Read-Write] Which command handler to use when type is custom

string?

(str) – [Read-Write] String to pass to command handler

type?

(ToolMenuStringCommandType) – [Read-Write] Which command handler to use