unreal.ToolMenuEntryScriptDataAdvanced?

class unreal.ToolMenuEntryScriptDataAdvanced(tutorial_highlight='None', entry_type=MultiBlockType.MENU_ENTRY, user_interface_action_type=UserInterfaceActionType.BUTTON, is_sub_menu=False, open_sub_menu_on_click=False, should_close_window_after_menu_selection=True, simple_combo_box=False)?

Bases: unreal.StructBase

Tool Menu Entry Script Data Advanced

C++ Source:

  • Module: ToolMenus
  • File: ToolMenuEntryScript.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entry_type (MultiBlockType): [Read-Write] Entry Type
  • is_sub_menu (bool): [Read-Write] Is Sub Menu
  • open_sub_menu_on_click (bool): [Read-Write] Open Sub Menu on Click
  • should_close_window_after_menu_selection (bool): [Read-Write] Should Close Window After Menu Selection
  • simple_combo_box (bool): [Read-Write] Simple Combo Box
  • tutorial_highlight (Name): [Read-Write] Tutorial Highlight
  • user_interface_action_type (UserInterfaceActionType): [Read-Write] User Interface Action Type
entry_type?

(MultiBlockType) – [Read-Write] Entry Type

is_sub_menu?

(bool) – [Read-Write] Is Sub Menu

open_sub_menu_on_click?

(bool) – [Read-Write] Open Sub Menu on Click

should_close_window_after_menu_selection?

(bool) – [Read-Write] Should Close Window After Menu Selection

simple_combo_box?

(bool) – [Read-Write] Simple Combo Box

tutorial_highlight?

(Name) – [Read-Write] Tutorial Highlight

user_interface_action_type?

(UserInterfaceActionType) – [Read-Write] User Interface Action Type