unreal.ToolMenuEntryScriptData?

class unreal.ToolMenuEntryScriptData(menu='None', section='None', name='None', label='', tool_tip='', icon=['None', 'None', 'None'], owner_name='None', insert_position=['None', ToolMenuInsertType.DEFAULT], advanced=['None', MultiBlockType.MENU_ENTRY, UserInterfaceActionType.BUTTON, False, False, True, False])?

Bases: unreal.StructBase

Tool Menu Entry Script Data

C++ Source:

  • Module: ToolMenus
  • File: ToolMenuEntryScript.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced (ToolMenuEntryScriptDataAdvanced): [Read-Write] Advanced
  • icon (ScriptSlateIcon): [Read-Write] Icon
  • insert_position (ToolMenuInsert): [Read-Write] Insert Position
  • label (Text): [Read-Write] Label
  • menu (Name): [Read-Write] Menu
  • name (Name): [Read-Write] Name
  • owner_name (Name): [Read-Write] Optional identifier used for unregistering a group of menu items
  • section (Name): [Read-Write] Section
  • tool_tip (Text): [Read-Write] Tool Tip
advanced?

(ToolMenuEntryScriptDataAdvanced) – [Read-Write] Advanced

icon?

(ScriptSlateIcon) – [Read-Write] Icon

insert_position?

(ToolMenuInsert) – [Read-Write] Insert Position

label?

(Text) – [Read-Write] Label

menu?

(Name) – [Read-Write] Menu

name?

(Name) – [Read-Write] Name

owner_name?

(Name) – [Read-Write] Optional identifier used for unregistering a group of menu items

section?

(Name) – [Read-Write] Section

tool_tip?

(Text) – [Read-Write] Tool Tip