unreal.Text?

class unreal.Text(*args, **kwargs)?

Bases: unreal._WrapperBase

Type for all UE4 exposed text instances

classmethod as_currency(val, code) → Text -- convert the given number (specified in the smallest unit for the given currency) to a culture correct Unreal text currency representation?
classmethod as_number(num) → Text -- convert the given number to a culture correct Unreal text representation?
classmethod as_percent(num) → Text -- convert the given number to a culture correct Unreal text percentgage representation?
classmethod cast(object) → Text -- cast the given object to this Unreal text type?
format(...) -> Text -- use this Unreal text as a format pattern and generate a new text using the format arguments (may be a mapping, sequence, or set of (optionally named) arguments)?
is_culture_invariant() → bool -- is this Unreal text culture invariant??
is_empty() → bool -- is this Unreal text empty??
is_empty_or_whitespace() → bool -- is this Unreal text empty or only whitespace??
is_from_string_table() → bool -- is this Unreal text referencing a string table entry??
is_transient() → bool -- is this Unreal text transient??
to_lower() → Text -- convert this Unreal text to lowercase in a culture correct way?
to_upper() → Text -- convert this Unreal text to uppercase in a culture correct way?