unreal.TapDelayInfo?

class unreal.TapDelayInfo(tap_line_mode=TapLineMode.PANNING, delay_length=1000.0, gain=-3.0, output_channel=0, pan_in_degrees=0.0)?

Bases: unreal.StructBase

Tap Delay Info

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SubmixEffectTapDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_length (float): [Read-Write] Amount of time before this echo is heard in milliseconds.
  • gain (float): [Read-Write] How loud this echo should be, in decibels.
  • output_channel (int32): [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.
  • pan_in_degrees (float): [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.
  • tap_line_mode (TapLineMode): [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.
delay_length?

(float) – [Read-Write] Amount of time before this echo is heard in milliseconds.

gain?

(float) – [Read-Write] How loud this echo should be, in decibels.

output_channel?

(int32) – [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.

pan_in_degrees?

(float) – [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.

tap_line_mode?

(TapLineMode) – [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.