unreal.SubjectMetadata?

class unreal.SubjectMetadata(string_metadata={}, scene_timecode=[0, 0, 0, 0, False], scene_framerate=[60000, 1])?

Bases: unreal.StructBase

Subject Metadata

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkAnimationBlueprintStructs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scene_framerate (FrameRate): [Read-Write] Scene Framerate
  • scene_timecode (Timecode): [Read-Write] Scene Timecode
  • string_metadata (Map(Name, str)): [Read-Write] String Metadata
scene_framerate?

(FrameRate) – [Read-Write] Scene Framerate

scene_timecode?

(Timecode) – [Read-Write] Scene Timecode

string_metadata?

(Map(Name, str)) – [Read-Write] String Metadata