unreal.SubdivisionLimitSection?

class unreal.SubdivisionLimitSection(subdivided_quads=[])?

Bases: unreal.StructBase

Subdivision Limit Section

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • subdivided_quads (Array(SubdividedQuad)): [Read-Write] All of the quads in this section, as a result from subdividing the mesh
subdivided_quads?

(Array(SubdividedQuad)) – [Read-Write] All of the quads in this section, as a result from subdividing the mesh