unreal.StructBase?

class unreal.StructBase(*args, **kwargs)?

Bases: unreal._WrapperBase

Type for all UE4 exposed struct instances

__copy__() → struct -- copy this Unreal struct?
assign(object) → None -- assign the value of this Unreal struct to value of the given object?
classmethod cast(object) → struct -- cast the given object to this Unreal struct type?
copy() → struct -- copy this Unreal struct?
get_editor_property(name) → object -- get the value of any property visible to the editor?
set_editor_properties(property_info) → None -- set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called?
set_editor_property(name, value, notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) → None -- set the value of any property visible to the editor, ensuring that the pre/post change notifications are called?
classmethod static_struct() → Struct -- get the Unreal struct of this type?
to_tuple() → tuple -- break this Unreal struct into a tuple of its properties?