unreal.SteamVRSkeletonTransform?

class unreal.SteamVRSkeletonTransform(root=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], wrist=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_thumb=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_index=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_middle=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_ring=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_pinky=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])?

Bases: unreal.StructBase

UE4 Bone definition of the SteamVR Skeleton

C++ Source:

  • Plugin: SteamVR
  • Module: SteamVRInputDevice
  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aux_index (Transform): [Read-Write] Aux Index
  • aux_middle (Transform): [Read-Write] Aux Middle
  • aux_pinky (Transform): [Read-Write] Aux Pinky
  • aux_ring (Transform): [Read-Write] Aux Ring
  • aux_thumb (Transform): [Read-Write] Aux Thumb
  • index_0 (Transform): [Read-Write] Index 0
  • index_1 (Transform): [Read-Write] Index 1
  • index_2 (Transform): [Read-Write] Index 2
  • index_3 (Transform): [Read-Write] Index 3
  • index_4 (Transform): [Read-Write] Index 4
  • middle_0 (Transform): [Read-Write] Middle 0
  • middle_1 (Transform): [Read-Write] Middle 1
  • middle_2 (Transform): [Read-Write] Middle 2
  • middle_3 (Transform): [Read-Write] Middle 3
  • middle_4 (Transform): [Read-Write] Middle 4
  • pinky_0 (Transform): [Read-Write] Pinky 0
  • pinky_1 (Transform): [Read-Write] Pinky 1
  • pinky_2 (Transform): [Read-Write] Pinky 2
  • pinky_3 (Transform): [Read-Write] Pinky 3
  • pinky_4 (Transform): [Read-Write] Pinky 4
  • ring_0 (Transform): [Read-Write] Ring 0
  • ring_1 (Transform): [Read-Write] Ring 1
  • ring_2 (Transform): [Read-Write] Ring 2
  • ring_3 (Transform): [Read-Write] Ring 3
  • ring_4 (Transform): [Read-Write] Ring 4
  • root (Transform): [Read-Write] Root
  • thumb_0 (Transform): [Read-Write] Thumb 0
  • thumb_1 (Transform): [Read-Write] Thumb 1
  • thumb_2 (Transform): [Read-Write] Thumb 2
  • thumb_3 (Transform): [Read-Write] Thumb 3
  • wrist (Transform): [Read-Write] Wrist
aux_index?

(Transform) – [Read-Only] Aux Index

aux_middle?

(Transform) – [Read-Only] Aux Middle

aux_pinky?

(Transform) – [Read-Only] Aux Pinky

aux_ring?

(Transform) – [Read-Only] Aux Ring

aux_thumb?

(Transform) – [Read-Only] Aux Thumb

index_0?

(Transform) – [Read-Only] Index 0

index_1?

(Transform) – [Read-Only] Index 1

index_2?

(Transform) – [Read-Only] Index 2

index_3?

(Transform) – [Read-Only] Index 3

index_4?

(Transform) – [Read-Only] Index 4

middle_0?

(Transform) – [Read-Only] Middle 0

middle_1?

(Transform) – [Read-Only] Middle 1

middle_2?

(Transform) – [Read-Only] Middle 2

middle_3?

(Transform) – [Read-Only] Middle 3

middle_4?

(Transform) – [Read-Only] Middle 4

pinky_0?

(Transform) – [Read-Only] Pinky 0

pinky_1?

(Transform) – [Read-Only] Pinky 1

pinky_2?

(Transform) – [Read-Only] Pinky 2

pinky_3?

(Transform) – [Read-Only] Pinky 3

pinky_4?

(Transform) – [Read-Only] Pinky 4

ring_0?

(Transform) – [Read-Only] Ring 0

ring_1?

(Transform) – [Read-Only] Ring 1

ring_2?

(Transform) – [Read-Only] Ring 2

ring_3?

(Transform) – [Read-Only] Ring 3

ring_4?

(Transform) – [Read-Only] Ring 4

root?

(Transform) – [Read-Only] Root

thumb_0?

(Transform) – [Read-Only] Thumb 0

thumb_1?

(Transform) – [Read-Only] Thumb 1

thumb_2?

(Transform) – [Read-Only] Thumb 2

thumb_3?

(Transform) – [Read-Only] Thumb 3

wrist?

(Transform) – [Read-Only] Wrist