unreal.SteamVRInputOriginInfo?

class unreal.SteamVRInputOriginInfo(tracked_device_index=0, render_model_component_name='', tracked_device_model='')?

Bases: unreal.StructBase

Information about the tracked device associated from the input source

C++ Source:

  • Plugin: SteamVR
  • Module: SteamVRInputDevice
  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • render_model_component_name (str): [Read-Write] The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.
  • tracked_device_index (int32): [Read-Write] The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)
  • tracked_device_model (str): [Read-Write] The tracked device’s model info
render_model_component_name?

(str) – [Read-Only] The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.

tracked_device_index?

(int32) – [Read-Only] The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)

tracked_device_model?

(str) – [Read-Only] The tracked device’s model info