unreal.SteamVRInputBindingInfo?

class unreal.SteamVRInputBindingInfo(device_path_name='None', input_path_name='None', mode_name='None', slot_name='None')?

Bases: unreal.StructBase

Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)

C++ Source:

  • Plugin: SteamVR
  • Module: SteamVRInputDevice
  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_path_name (Name): [Read-Write] Device Path Name
  • input_path_name (Name): [Read-Write] Input Path Name
  • mode_name (Name): [Read-Write] Mode Name
  • slot_name (Name): [Read-Write] Slot Name
device_path_name?

(Name) – [Read-Only] Device Path Name

input_path_name?

(Name) – [Read-Only] Input Path Name

mode_name?

(Name) – [Read-Only] Mode Name

slot_name?

(Name) – [Read-Only] Slot Name