unreal.SourceEffectPannerSettings?

class unreal.SourceEffectPannerSettings(spread=1.0, pan=0.0)?

Bases: unreal.StructBase

Source Effect Panner Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectPanner.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pan (float): [Read-Write] The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.
  • spread (float): [Read-Write] The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.
pan?

(float) – [Read-Write] The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.

spread?

(float) – [Read-Write] The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.