unreal.SoundModulationPatchBase?

class unreal.SoundModulationPatchBase(default_input_value=1.0, bypass=True)?

Bases: unreal.StructBase

Sound Modulation Patch Base

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bypass (bool): [Read-Write] Whether or not patch is bypassed
  • default_input_value (float): [Read-Write] Default value of patch, included in mix calculation regardless of number of active buses referenced.
bypass?

(bool) – [Read-Write] Whether or not patch is bypassed

default_input_value?

(float) – [Read-Write] Default value of patch, included in mix calculation regardless of number of active buses referenced.