unreal.SoundModulationParameter?

class unreal.SoundModulationParameter(control='None', value=0.0)?

Bases: unreal.StructBase

Parameter allowing modulation control override for systems opting in to the Modulation System.

C++ Source:

  • Module: AudioExtensions
  • File: IAudioExtensionPlugin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Name of modulation control to drive parameter. Uses value last cached if control is or becomes invalid.
  • value (float): [Read-Write] Default modulation parameter value.
control?

(Name) – [Read-Write] Name of modulation control to drive parameter. Uses value last cached if control is or becomes invalid.

value?

(float) – [Read-Write] Default modulation parameter value.