unreal.SoundModulationOutputBase?

class unreal.SoundModulationOutputBase(transform=[0.0, 1.0, SoundModulatorOutputCurve.LINEAR, 2.5, None, 0.0, 1.0])?

Bases: unreal.StructBase

namespace AudioModulation

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • transform (SoundModulationOutputTransform): [Read-Write] Final transform before passing to output
transform?

(SoundModulationOutputTransform) – [Read-Write] Final transform before passing to output