unreal.SoundModulationInputBase?

class unreal.SoundModulationInputBase(sample_and_hold=False, transform=[0.0, 1.0, 0.0, 1.0])?

Bases: unreal.StructBase

Sound Modulation Input Base

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sample_and_hold (bool): [Read-Write] Get the modulated input value on parent patch initialization and hold that value for its lifetime
  • transform (SoundModulationInputTransform): [Read-Write] Transform to apply to the input prior to mix phase
sample_and_hold?

(bool) – [Read-Write] Get the modulated input value on parent patch initialization and hold that value for its lifetime

transform?

(SoundModulationInputTransform) – [Read-Write] Transform to apply to the input prior to mix phase