class unreal.SoundLPFModulationPatch(default_input_value=1.0, bypass=True, inputs=[], output=[SoundModulatorOperator.MULTIPLY, [0.0, 1.0, SoundModulatorOutputCurve.LINEAR, 2.5, None, 0.0, 1.0]])?

Bases: unreal.SoundModulationPatchBase

Sound LPFModulation Patch

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bypass (bool): [Read-Write] Whether or not patch is bypassed
  • default_input_value (float): [Read-Write] Default value of patch, included in mix calculation regardless of number of active buses referenced.
  • inputs (Array(SoundLPFModulationInput)): [Read-Write] Modulation inputs
  • output (SoundModulationOutputFixedOperator): [Read-Write] Final modulation parameters to apply

(Array(SoundLPFModulationInput)) – [Read-Write] Modulation inputs


(SoundModulationOutputFixedOperator) – [Read-Write] Final modulation parameters to apply