class unreal.SoundLPFModulationInput(sample_and_hold=False, transform=[0.0, 1.0, 0.0, 1.0], bus=None)?

Bases: unreal.SoundModulationInputBase

Sound LPFModulation Input

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bus (SoundLPFControlBus): [Read-Write] The input bus
  • sample_and_hold (bool): [Read-Write] Get the modulated input value on parent patch initialization and hold that value for its lifetime
  • transform (SoundModulationInputTransform): [Read-Write] Transform to apply to the input prior to mix phase

(SoundLPFControlBus) – [Read-Write] The input bus