unreal.SoundControlModulationPatch?

class unreal.SoundControlModulationPatch(default_input_value=1.0, bypass=True, control='None', inputs=[], output=[SoundModulatorOperator.MULTIPLY, [0.0, 1.0, SoundModulatorOutputCurve.LINEAR, 2.5, None, 0.0, 1.0]])?

Bases: unreal.SoundModulationPatchBase

Sound Control Modulation Patch

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bypass (bool): [Read-Write] Whether or not patch is bypassed
  • control (Name): [Read-Write] Name of modulation control for sounds referencing this ModulationSettings asset.
  • default_input_value (float): [Read-Write] Default value of patch, included in mix calculation regardless of number of active buses referenced.
  • inputs (Array(SoundControlModulationInput)): [Read-Write] Modulation inputs
  • output (SoundModulationOutput): [Read-Write] Final modulation parameters to apply
control?

(Name) – [Read-Write] Name of modulation control for sounds referencing this ModulationSettings asset.

inputs?

(Array(SoundControlModulationInput)) – [Read-Write] Modulation inputs

output?

(SoundModulationOutput) – [Read-Write] Final modulation parameters to apply