unreal.SoundControlBusMixChannel?

class unreal.SoundControlBusMixChannel(bus=None, value=[1.0, 0.1, 0.1])?

Bases: unreal.StructBase

Sound Control Bus Mix Channel

C++ Source:

  • Plugin: AudioModulation
  • Module: AudioModulation
  • File: SoundControlBusMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bus (SoundControlBusBase): [Read-Write] Bus controlled by channel.
  • value (SoundModulationValue): [Read-Write] Value mix is set to.
bus?

(SoundControlBusBase) – [Read-Write] Bus controlled by channel.

value?

(SoundModulationValue) – [Read-Write] Value mix is set to.