class unreal.SoundClassAdjuster?

Bases: unreal.StructBase

Elements of data for sound group volume control

C++ Source:

  • Module: Engine
  • File: SoundMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_children (bool): [Read-Write] Set to true to apply this adjuster to all children of the sound class.
  • low_pass_filter_frequency (float): [Read-Write] Lowpass filter cutoff frequency to apply to sound sources.
  • pitch_adjuster (float): [Read-Write] A multiplier applied to the pitch.
  • sound_class_object (SoundClass): [Read-Write] The sound class this adjuster affects.
  • voice_center_channel_volume_adjuster (float): [Read-Write] A multiplier applied to VoiceCenterChannelVolume.
  • volume_adjuster (float): [Read-Write] A multiplier applied to the volume.