unreal.SolverCollisionFilterSettings?

class unreal.SolverCollisionFilterSettings(filter_enabled=False, min_mass=0.0, min_speed=0.0, min_impulse=0.0)?

Bases: unreal.StructBase

Solver Collision Filter Settings

C++ Source:

  • Module: ChaosSolvers
  • File: SolverEventFilters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter_enabled (bool): [Read-Write] Filter is enabled.
  • min_impulse (float): [Read-Write] The minimum impulse threshold for the results.
  • min_mass (float): [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).
  • min_speed (float): [Read-Write] The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed).
filter_enabled?

(bool) – [Read-Write] Filter is enabled.

min_impulse?

(float) – [Read-Write] The minimum impulse threshold for the results.

min_mass?

(float) – [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).

min_speed?

(float) – [Read-Write] The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed).