unreal.SingleAnimationPlayData?

class unreal.SingleAnimationPlayData(anim_to_play=None, saved_looping=True, saved_playing=True, saved_position=0.0, saved_play_rate=1.0)?

Bases: unreal.StructBase

Single Animation Play Data

C++ Source:

  • Module: Engine
  • File: SingleAnimationPlayData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_to_play (AnimationAsset): [Read-Write] in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh:
  • saved_looping (bool): [Read-Write] Default setting for looping for SequenceToPlay. This is not current state of looping.
  • saved_play_rate (float): [Read-Write] Default setting for play rate of SequenceToPlay to play.
  • saved_playing (bool): [Read-Write] Default setting for playing for SequenceToPlay. This is not current state of playing.
  • saved_position (float): [Read-Write] Default setting for position of SequenceToPlay to play.
anim_to_play?

(AnimationAsset) – [Read-Write] in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh:

saved_looping?

(bool) – [Read-Write] Default setting for looping for SequenceToPlay. This is not current state of looping.

saved_play_rate?

(float) – [Read-Write] Default setting for play rate of SequenceToPlay to play.

saved_playing?

(bool) – [Read-Write] Default setting for playing for SequenceToPlay. This is not current state of playing.

saved_position?

(float) – [Read-Write] Default setting for position of SequenceToPlay to play.