unreal.Set?

class unreal.Set(*args, **kwargs)?

Bases: unreal._WrapperBase

Type for all UE4 exposed set instances

__copy__() → Set -- copy this Unreal set?
add(value) → None -- add the given value to this Unreal set if not already present?
classmethod cast(type, obj) → Set -- cast the given object to this Unreal set type?
clear() → None -- remove all values from this Unreal set?
copy() → Set -- copy this Unreal set?
difference(...) -> Set -- return the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)?
difference_update(...) -> None -- make this set the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)?
discard(value) → None -- remove the given value from this Unreal set, or do nothing if not present?
intersection(...) -> Set -- return the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)?
intersection_update(...) -> None -- make this set the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)?
isdisjoint(other) → bool -- return True if there is a null intersection between this Unreal set and another?
issubset(other) → bool -- return True if another set contains this Unreal set?
issuperset(other) → bool -- return True if this Unreal set contains another?
pop() → value -- remove and return an arbitrary value from this Unreal set, or raise KeyError if the set is empty?
remove(value) → None -- remove the given value from this Unreal set, or raise KeyError if not present?
symmetric_difference(other) -> Set -- return the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)?
symmetric_difference_update(other) -> None -- make this set the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)?
union(...) -> Set -- return the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)?
update(...) -> None -- make this set the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)?