unreal.RigUnit_TransformConstraint?

class unreal.RigUnit_TransformConstraint?

Bases: unreal.RigUnit_HighlevelBaseMutable

Rig Unit Transform Constraint

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_TransformConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_bone (Name): [Read-Write] Transform op option. Use if ETransformSpace is BaseJoint
  • base_transform (Transform): [Read-Write] Transform op option. Use if ETransformSpace is BaseTransform
  • base_transform_space (TransformSpaceMode): [Read-Write] Base Transform Space
  • bone (Name): [Read-Write] Bone
  • targets (Array(ConstraintTarget)): [Read-Write] Targets