unreal.RigUnit_SpringIK?

class unreal.RigUnit_SpringIK?

Bases: unreal.RigUnit_HighlevelBaseMutable

The Spring IK solver uses a verlet integrator to perform an IK solve. It support custom constraints including distance, length etc. Note: This node operates in world space!

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_SpringIK.h