unreal.RigUnit_SetRelativeBoneTransform?

class unreal.RigUnit_SetRelativeBoneTransform?

Bases: unreal.RigUnitMutable

SetRelativeBoneTransform is used to perform a change in the hierarchy by setting a single bone’s transform.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_SetRelativeBoneTransform.h