unreal.RigUnit_SetBoneTransform?

class unreal.RigUnit_SetBoneTransform?

Bases: unreal.RigUnitMutable

SetBoneTransform is used to perform a change in the hierarchy by setting a single bone’s transform.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_SetBoneTransform.h