unreal.RigUnit_SetBoneRotation?

class unreal.RigUnit_SetBoneRotation?

Bases: unreal.RigUnitMutable

SetBoneRotation is used to perform a change in the hierarchy by setting a single bone’s rotation.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_SetBoneRotation.h