unreal.RigUnit_MathVectorClamp?

class unreal.RigUnit_MathVectorClamp?

Bases: unreal.RigUnit_MathVectorBase

Clamps the given value within the range provided by minimum and maximum for each component

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_MathVector.h