unreal.RigUnit_MathTransformClampSpatially?

class unreal.RigUnit_MathTransformClampSpatially?

Bases: unreal.RigUnit_MathTransformBase

Clamps a position using a plane collision, cylindric collision or spherical collision.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_MathTransform.h