unreal.RigUnit_MathQuaternionFromTwoVectors?

class unreal.RigUnit_MathQuaternionFromTwoVectors?

Bases: unreal.RigUnit_MathQuaternionBase

Makes a quaternion from two vectors, representing the shortest rotation between the two vectors.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_MathQuaternion.h