unreal.RigUnit_MathFloatLawOfCosine?

class unreal.RigUnit_MathFloatLawOfCosine?

Bases: unreal.RigUnit_MathFloatBase

Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_MathFloat.h