unreal.RigUnit_GetRelativeBoneTransform?

class unreal.RigUnit_GetRelativeBoneTransform?

Bases: unreal.RigUnit

GetBoneTransform is used to retrieve a single transform from a hierarchy.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_GetRelativeBoneTransform.h