unreal.RigUnit_GetInitialBoneTransform?

class unreal.RigUnit_GetInitialBoneTransform?

Bases: unreal.RigUnit

GetInitialBoneTransform is used to retrieve a single transform from a hierarchy.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_GetInitialBoneTransform.h