unreal.RigUnit_FABRIK?

class unreal.RigUnit_FABRIK?

Bases: unreal.RigUnit_HighlevelBaseMutable

The FABRIK solver can solve N-Bone chains using the Forward and Backward Reaching Inverse Kinematics algorithm. For now this node supports single effector chains only.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_FABRIK.h