unreal.RigUnit_DistributeRotation?

class unreal.RigUnit_DistributeRotation?

Bases: unreal.RigUnit_HighlevelBaseMutable

Distributes rotations provided along a chain. Each rotation is expressed by a quaternion and a ratio, where the ratio is between 0.0 and 1.0 Note: This node adds rotation in local space of each bone!

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_DistributeRotation.h