unreal.RigUnit_BeginExecution?

class unreal.RigUnit_BeginExecution?

Bases: unreal.RigUnit

Rig Unit Begin Execution

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_BeginExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] The execution result