unreal.RigUnit_ApplyFK?

class unreal.RigUnit_ApplyFK?

Bases: unreal.RigUnitMutable

Rig Unit Apply FK

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_ApplyFK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_transform_mode (ApplyTransformMode): [Read-Write] Apply Transform Mode
  • apply_transform_space (TransformSpaceMode): [Read-Write] Apply Transform Space
  • base_joint (Name): [Read-Write] Transform op option. Use if ETransformSpace is BaseJoint
  • base_transform (Transform): [Read-Write] Transform op option. Use if ETransformSpace is BaseTransform
  • filter (TransformFilter): [Read-Write] The filter determines what axes can be manipulated by the in-viewport widgets
  • joint (Name): [Read-Write] Joint