unreal.RigUnit_AimBone?

class unreal.RigUnit_AimBone?

Bases: unreal.RigUnit_HighlevelBaseMutable

Aligns the rotation of a primary and secondary axis of a bone to a world target. Note: This node operates in world space!

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_AimBone.h