unreal.RigSpace?

class unreal.RigSpace(name='None', index=-1, space_type=RigSpaceType.GLOBAL, parent_name='None', parent_index=-1, initial_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])?

Bases: unreal.RigElement

Rig Space

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigSpaceHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only] Index
  • initial_transform (Transform): [Read-Write] Initial Transform
  • local_transform (Transform): [Read-Write] Local Transform
  • name (Name): [Read-Write] Name
  • parent_index (int32): [Read-Write] Parent Index
  • parent_name (Name): [Read-Only] Parent Name
  • space_type (RigSpaceType): [Read-Only] Space Type
initial_transform?

(Transform) – [Read-Only] Initial Transform

local_transform?

(Transform) – [Read-Only] Local Transform

parent_index?

(int32) – [Read-Only] Parent Index

parent_name?

(Name) – [Read-Only] Parent Name

space_type?

(RigSpaceType) – [Read-Only] Space Type