unreal.RigElement?

class unreal.RigElement(name='None', index=-1)?

Bases: unreal.StructBase

Rig Element

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only] Index
  • name (Name): [Read-Write] Name
index?

(int32) – [Read-Only] Index

name?

(Name) – [Read-Only] Name