unreal.RaycastHitResult?

class unreal.RaycastHitResult(hit_state=MagicLeapRaycastResultState.REQUEST_FAILED, hit_point=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 0.0], confidence=0.0, user_data=0)?

Bases: unreal.MagicLeapRaycastHitResult

deprecated: ‘RaycastHitResult’ was renamed to ‘MagicLeapRaycastHitResult’.