unreal.RBFParams?

class unreal.RBFParams?

Bases: unreal.StructBase

Parameters used by RBF solver

C++ Source:

  • Module: AnimGraphRuntime
  • File: RBFSolver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_method (RBFDistanceMethod): [Read-Write] Distance Method
  • function (RBFFunctionType): [Read-Write] Function
  • median_max (float): [Read-Write] Maximum distance used for median
  • median_min (float): [Read-Write] Minimum distance used for median
  • median_reference (Vector): [Read-Write] Rotation or position of median (used for normalization)
  • normalize_method (RBFNormalizeMethod): [Read-Write] Method to use for normalizing the weight
  • radius (float): [Read-Write] Default radius for each target.
  • solver_type (RBFSolverType): [Read-Write] Specifies the type of solver to use. The additive solver requires normalization, for the
    most part, whereas the Interpolative solver is not as reliant on it. The interpolative solver also has smoother blending, whereas the additive solver requires more targets but has a more precise control over the influence of each target.
  • twist_axis (BoneAxis): [Read-Write] Axis to use when DistanceMethod is SwingAngle
  • weight_threshold (float): [Read-Write] Weight below which we shouldn’t bother returning a contribution from a target