unreal.QualifiedTime?

class unreal.QualifiedTime(frame=[0], frame_rate=[0, 0], sub_frame=0.0)?

Bases: unreal.StructBase

A frame time qualified by a frame rate context. The full C++ class is located here: EngineSourceRuntimeCorePublicMiscQualifiedFrameTime.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rate (FrameRate): [Read-Write] The rate that this frame time is in
  • time (FrameTime): [Read-Write] The frame time
rate?

(FrameRate) – [Read-Write] The rate that this frame time is in

time?

(FrameTime) – [Read-Write] The frame time