unreal.ProviderPollResult?

class unreal.ProviderPollResult(name='', machine_name='')?

Bases: unreal.StructBase

Provider Poll Result

C++ Source:

  • Plugin: LiveLink
  • Module: LiveLink
  • File: LiveLinkMessageBusFinder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • machine_name (str): [Read-Write] The name of the machine the provider is running on
  • name (str): [Read-Write] The name of the provider
machine_name?

(str) – [Read-Only] The name of the machine the provider is running on

name?

(str) – [Read-Only] The name of the provider