class unreal.PoseDriverTarget?

Bases: unreal.StructBase

Information about each target in the PoseDriver

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_PoseDriver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_custom_curve (bool): [Read-Write] If we should apply a custom curve mapping to how this target activates
  • bone_transforms (Array(PoseDriverTransform)): [Read-Write] Translation of this target
  • custom_curve (RichCurve): [Read-Write] Custom curve mapping to apply if bApplyCustomCurve is true
  • distance_method (RBFDistanceMethod): [Read-Write] Override for the distance method to use for each target
  • driven_name (Name): [Read-Write] Name of item to drive - depends on DriveOutput setting. If DriveOutput is DrivePoses, this should be the name of a pose in the assigned PoseAsset If DriveOutput is DriveCurves, this is the name of the curve (morph target, material param etc) to drive
  • function_type (RBFFunctionType): [Read-Write] Override for the function method to use for each target
  • is_hidden (bool): [Read-Write] If we should hide this pose from the UI
  • target_rotation (Rotator): [Read-Write] Rotation of this target
  • target_scale (float): [Read-Write] Scale applied to this target’s function - a larger value will activate this target sooner